
These mobs are not random, so the community has determined optimal routes to avoid the more dangerous mobs. Each room will have enemy mobs, and will allow players to progress once these mobs have been defeated. In the Lamp players will traverse square rooms. Players have to complete the Lamp three times: at the beginning of the fight, at 66% of Qadim’s HP and at 33%. One or more players will have to enter the Lamp, retrieving a friendly legendary creature who helps defeat enemy adds. Often Rifle Deadeyes will perform this role as they have high passive sustain and can easily handle all spawning Lava Elementals.īefore each Legendary Enemy phase, a Lamp will spawn in the middle of the arena. One player will Kite Qadim, staying on his platform and killing Lava Elementals before they can reach him. He will then repeat this until he reaches a platform with a player. If there are no players on Qadim’s platform he will instantly gain 5 stacks and move to another platform. Whenever a Lava Elemental reaches him, he will gain a stack of Fiery Empowerment, increasing his attack speed and damage. Once engaged, Qadim will summon Lava Elementals on his current platform. The Kiter will be the “tank” of the main boss for the majority of the fight.

The fight occurs on multiple moving floating platforms, which paired with heavy usage of teleports and multiple enemies to take care of makes this one of the hardest and most confusing raid encounters.

When Enraged, Qadim gains stacks of Fiery Empowerment (20% more damage and 2% faster attacks per stack)
